About Arrow Collector
The second shot is the real one
Targets are large, slow and generous. They are not the challenge; they are the token dispenser. The challenge is that tokens fall on a parabola, they are small, and they are only in the air for about a second and a half.
That gives every successful shot an immediate follow-up problem, which is why the game feels busier than its gentle difficulty rating suggests.
Cluster catching
Tokens from a single target spread as they fall, but for the first half second they are still clustered. An arrow through that cluster can take three at once.
Learning to fire the follow-up shot early, into the cluster rather than at individual tokens, roughly triples a good player's score. It is the single biggest skill in the game.
Ground tokens and the combo
Tokens that land are gone; there is no ground collection. Missing them costs no lives and no time, only the points, which keeps the game relaxed even when it is busy.
The combo counts every hit, target or token, so a target plus a three-token cluster is a four-hit run that pushes the multiplier up quickly.
How to play
- Shoot a target to break it open.
- Three or four tokens burst upward and fall.
- Shoot the tokens before they reach the ground.
- Fire early to catch the cluster while it is still tight.
- The run lasts ninety seconds.
Controls
| Where | What to do |
|---|---|
| Desktop | Mouse to aim, left click to shoot |
| Mobile / tablet | Touch and drag to aim, lift to shoot |
| Pause | Escape or the pause button |
Scoring
Points are awarded by which band of the target you hit, multiplied by your combo multiplier where the game uses one.
Tips
- Aim at the cluster, not at a token. Early follow-up shots catch several at once.
- Break the next target while your tokens are still rising - it doubles your effective rate.
- Tokens are worth more than targets. If you must choose, take the tokens.
- The apex of a token's arc is the easiest moment to hit it, because it is briefly almost stationary.
- Do not chase a token that is already below the halfway line. Break another target instead.
Common mistakes
- Treating targets as the goal and letting the tokens fall.
- Firing at individual tokens after the cluster has spread.
- Waiting for all the tokens to fall before breaking the next target.
- Chasing low tokens that will land before the arrow arrives.
Features
- Two-stage scoring: break the target, catch the tokens
- Cluster shots that hit multiple tokens with one arrow
- Tokens worth more than the targets that produce them
- Ninety second runs with no failure state
- Local best score and most tokens collected