Bullseye Master
Twelve arrows, one target, and a range that keeps stepping backwards every time you hit the gold.
Editor's picks, plus your own most-played games once your browser has something to show. There are no global play counts on this site.
Archery Arcade is a static site with no accounts and no server-side storage, so it has no way to know how many people play a game. Rather than invent a number, this page does two things: it shows an editorially selected list, and - once you have played a few games - it shows your own most-played titles, counted in your browser and never transmitted anywhere.
No figure on this page represents global popularity, and none is presented as if it did.
Counted in this browser only. Clearing site data resets it.
Chosen for variety across the six categories, not by popularity.
Twelve arrows, one target, and a range that keeps stepping backwards every time you hit the gold.
The target never stops sliding. Aim where it is going to be, not where it is.
Your aim never sits still. Read the sway, wait for the pause, and take the centre.
Targets appear, live for a second and a half, and vanish. Clear as many as you can in forty five seconds.
Fifteen arrows against a crosswind that rerolls before every shot. Read the meter or waste them.
Ten arrows per stage and a score quota you must clear to see the next one.
Targets far enough away that gravity is the main opponent. Angle and power, nothing else.
Six targets on screen, all expiring on different clocks. Choosing the order is the whole game.
Objects converge on the target at the centre of the range. Stop them before they arrive.
You never stop running. Jump the gaps, shoot the targets, and see how far the range goes.
One button, one sweeping aim line, one moment that is exactly right.
Three golden arrows that pierce everything in their path, and twenty ordinary ones that do not.
A six round tournament where every round changes the rules on you.
Five stages that each remove one of your excuses, finishing with all of them at once.
Eight levels, every mechanic on the site, and a final round that uses all of them at once.
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