About Bullseye Combo
Exponential, not linear
The multiplier does not step up every few hits; it rises with every single centre hit and the point value climbs with it. A streak of fifteen is worth vastly more than three streaks of five, and the difference is not close.
That structure produces the game's characteristic moment: somewhere around hit twelve you realise how much you are risking on the next shot, and the pressure arrives all at once even though nothing on screen has changed.
The shrink is the timer
With no clock and no arrow budget, the shrinking target is the only thing pushing back. Each centre hit reduces the radius by about six per cent, compounding, so by hit twenty the target is roughly a third of its original size.
There is a floor, so it never becomes literally unhittable - but the floor is small enough that very long streaks are genuinely rare.
Banking versus pushing
The game offers a deliberate out: pressing the bank control locks in your current streak bonus and resets the target to full size, keeping the score but ending the streak on your terms.
Knowing when to bank is the real decision. Banking at eight is safe and modest; pushing to fifteen is where the leaderboard-worthy runs come from, and where most of them end.
How to play
- Shoot the target's gold centre.
- Every centre hit raises the multiplier and shrinks the target.
- Anything outside the centre resets the multiplier to one.
- Press Bank to lock in your streak bonus and reset the target size.
- There is no clock and no arrow limit.
Controls
| Where | What to do |
|---|---|
| Desktop | Mouse to aim, left click to shoot, B to bank |
| Mobile / tablet | Touch to aim and shoot, Bank button below the play area |
| Pause | Escape or the pause button |
Scoring
Points are awarded by which band of the target you hit, multiplied by your combo multiplier where the game uses one.
Tips
- Take your time on every shot. Nothing in this game rewards speed.
- Bank when the target reaches a size you are no longer confident about, not when you feel nervous.
- The value of the next hit always exceeds everything before it - which is exactly why the risk is real.
- Resetting after a bank gives you a full-size target and a fresh multiplier ramp. That is not a punishment.
- Long streaks come from a consistent routine, not from being braver.
Common mistakes
- Rushing shots in a game with no time pressure whatsoever.
- Never banking, and losing a twenty-hit streak to a single careless arrow.
- Banking at four every time, which caps your score far below what the mechanic allows.
- Changing your aiming approach mid-streak.
Features
- Compounding multiplier with no upper step limit
- Target shrinks six per cent per centre hit
- Voluntary banking mechanic
- No clock, no arrow limit
- Local best score and longest streak