Archery Defense Hard Click or tap targets - the order you choose decides the score

Arrow Storm

Arrow Storm is not really an aiming game. Every target is large enough to hit comfortably; there are simply too many of them, all counting down at once. The skill it measures is triage - deciding which target to take now, which to take next, and which to write off entirely.

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About Arrow Storm

Reading six clocks at once

Each target draws a draining ring. With one or two on screen that ring is easy to read; with six it becomes a pattern you scan rather than a number you calculate.

The practical technique is to sort by ring emptiness in a single sweep and commit to an order before you take the first shot. Players who re-evaluate after every hit lose targets to expiry while they think.

Value versus urgency

Not every target is worth the same. Small targets pay more than large ones, and each wave includes at least one bonus target worth triple. Those bonus targets also have the shortest timers.

This creates the game's central decision: a bonus target with a nearly empty ring is worth three ordinary ones, but going for it may cost you two ordinary ones that were about to expire. Sometimes the right answer is to let the bonus go.

Wave structure

Targets arrive in waves. Clearing an entire wave before any target expires awards a perfect-wave bonus and a full combo carry into the next one. Letting even one expire forfeits it.

Wave size grows from three to six, and the timers shorten. By wave eight a perfect clear requires near-optimal ordering, which is where the game stops being about speed and starts being about planning.

How to play

  1. Several targets appear at once, each with its own expiry ring.
  2. Click or tap them in whatever order you choose.
  3. Clear an entire wave with nothing expired for a perfect-wave bonus.
  4. Bonus targets are worth triple but have the shortest timers.
  5. The run ends when three targets have expired.

Controls

Controls for Arrow Storm on desktop and mobile
WhereWhat to do
DesktopMouse to aim, left click on targets
Mobile / tabletTap targets directly
PauseEscape or the pause button

Scoring

Points are awarded by which band of the target you hit, multiplied by your combo multiplier where the game uses one.

Gold centre100 pts
Inner ring50 pts
Mid ring25 pts
Outer ring10 pts
Miss0 pts

Tips

  • Decide your order before you take the first shot of a wave.
  • Sort by emptiest ring, then break ties by which is closest to your cursor.
  • A bonus target you cannot reach in time is worth zero. Write it off early rather than late.
  • Perfect-wave bonuses are large. Clearing a wave slowly but completely often beats scoring fast and losing one.
  • Cluster targets are a gift - hit them in a single sweep of the cursor rather than jumping around the field.

Common mistakes

  • Re-planning after every shot instead of committing to an order.
  • Always chasing the bonus target regardless of whether it is reachable.
  • Taking the nearest target rather than the most urgent one.
  • Losing a perfect wave to a single forgotten target at the edge of the field.

Features

  • Up to six simultaneous targets with independent timers
  • Perfect-wave clear bonus
  • Triple-value bonus targets with the shortest fuses
  • Eight-plus escalating waves
  • Local best score and furthest wave

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Arrow Storm - questions

How many targets can appear at once?

Up to six from wave five onward. Early waves have three.

What is a perfect wave?

Clearing every target in a wave before any of them expires. It awards a substantial bonus and carries your combo into the next wave intact.

Should I always take the bonus target?

No. Bonus targets have the shortest timers, so one that is already nearly out is often unreachable. Two ordinary targets you can definitely take are worth more than one you probably cannot.

When does the run end?

After three targets have expired across the whole run, not per wave.

Guides for this game

Guide · 2 min read

How to Maximise Your Score

Where the points hide: multiplier phases, perfect clears, and the shots not worth taking.