About Arrow Storm
Reading six clocks at once
Each target draws a draining ring. With one or two on screen that ring is easy to read; with six it becomes a pattern you scan rather than a number you calculate.
The practical technique is to sort by ring emptiness in a single sweep and commit to an order before you take the first shot. Players who re-evaluate after every hit lose targets to expiry while they think.
Value versus urgency
Not every target is worth the same. Small targets pay more than large ones, and each wave includes at least one bonus target worth triple. Those bonus targets also have the shortest timers.
This creates the game's central decision: a bonus target with a nearly empty ring is worth three ordinary ones, but going for it may cost you two ordinary ones that were about to expire. Sometimes the right answer is to let the bonus go.
Wave structure
Targets arrive in waves. Clearing an entire wave before any target expires awards a perfect-wave bonus and a full combo carry into the next one. Letting even one expire forfeits it.
Wave size grows from three to six, and the timers shorten. By wave eight a perfect clear requires near-optimal ordering, which is where the game stops being about speed and starts being about planning.
How to play
- Several targets appear at once, each with its own expiry ring.
- Click or tap them in whatever order you choose.
- Clear an entire wave with nothing expired for a perfect-wave bonus.
- Bonus targets are worth triple but have the shortest timers.
- The run ends when three targets have expired.
Controls
| Where | What to do |
|---|---|
| Desktop | Mouse to aim, left click on targets |
| Mobile / tablet | Tap targets directly |
| Pause | Escape or the pause button |
Scoring
Points are awarded by which band of the target you hit, multiplied by your combo multiplier where the game uses one.
Tips
- Decide your order before you take the first shot of a wave.
- Sort by emptiest ring, then break ties by which is closest to your cursor.
- A bonus target you cannot reach in time is worth zero. Write it off early rather than late.
- Perfect-wave bonuses are large. Clearing a wave slowly but completely often beats scoring fast and losing one.
- Cluster targets are a gift - hit them in a single sweep of the cursor rather than jumping around the field.
Common mistakes
- Re-planning after every shot instead of committing to an order.
- Always chasing the bonus target regardless of whether it is reachable.
- Taking the nearest target rather than the most urgent one.
- Losing a perfect wave to a single forgotten target at the edge of the field.
Features
- Up to six simultaneous targets with independent timers
- Perfect-wave clear bonus
- Triple-value bonus targets with the shortest fuses
- Eight-plus escalating waves
- Local best score and furthest wave