About Precision Archer
A ring set that punishes almost-right
On the precision face the gold is worth 250, the red 90, the green 35 and the outer band 10. That is a twenty five to one ratio between the centre and the edge, against ten to one on the standard face.
The consequence is that a run of near-misses scores almost nothing. Ten outer hits is a hundred points; two golds and eight misses is five hundred. The game actively rewards taking the harder shot.
Arrow drop at small scale
Because the targets are small, the vertical drop over the arrow's flight is now larger than the target itself. At the back of the range you are aiming a full target diameter high, sometimes more.
This is the game where the arc preview stops being a convenience and becomes essential. Read where the dots land, not where the aim line points.
The accuracy record
Alongside the score, the game stores your best average precision - the mean closeness-to-centre across every arrow that connected. It is a harder record to move than the score, because one sloppy outer hit drags the average down more than one gold lifts it.
Chasing that number rather than the score changes how you play, which is rather the point.
How to play
- Line up on a small target using the arc preview.
- Click or tap to shoot.
- Only the tiny gold centre pays properly.
- Targets do not move and there is no clock - take your time.
- You have ten arrows.
Controls
| Where | What to do |
|---|---|
| Desktop | Mouse to aim, left click to shoot |
| Mobile / tablet | Touch and drag to aim, lift to shoot |
| Pause | Escape or the pause button |
Scoring
Points are awarded by which band of the target you hit, multiplied by your combo multiplier where the game uses one.
Tips
- Take the full time. Nothing in this game rewards speed.
- Aim using the landing point of the arc preview, never the direction of the aim line.
- A miss and an outer hit are nearly the same score. Do not settle for the safe band.
- Fine adjustments are easier if you approach the target from the same side each time.
- On mobile, drag a long way from the target rather than near it - the longer the drag, the finer the control.
Common mistakes
- Rushing because the other games in the library are timed.
- Aiming at the visual centre without accounting for drop.
- Accepting outer hits to protect the combo, which barely pays here.
- Using short drags on touch, which makes every small adjustment coarse.
Features
- Tight precision ring face - 25:1 centre to edge ratio
- Targets a third of standard size
- No clock and no movement
- Stored best average precision alongside best score
- Ten arrow runs